top of page

Customized Angel

|  PC  |  Role-Playing  |  First-Person  |  Point & Click  |  Mystery

FullGame_Chi-ChenChang_CustomizedAngel_GIF01.gif
FullGame_Chi-ChenChang_CustomizedAngel_GIF02.gif
FullGame_Chi-ChenChang_CustomizedAngel_GIF03.gif

Scope

Engine: Unity

Team Size: 6

Duration: Agile, 2 Months

Personal Contribution

  • Game Pitch

  • Producing / Project Planning

  • Story Boarding

  • Leading Game Design

  • Leading Programming

  • Story Script Writing

  • Art Support

 

A story through a Stalker's eyes.

Dive into the unique perspective of a stalker in this mystery solving game. The girl you love is in trouble, you must save her using your "knowledge" of her and the “special techniques” you have.​ Though, be careful, she does not know you as her secret admirer... ​

Production Pipeline

GDD & Scope

As a team, we struggled without a experienced programmer. In my original proposal of the game, one of the mechanics includes cyber stalking with modern technology, but I made the big change turning the theme into 80's retro to scope down. By doing this, our team was able to keep the core value of the game experience we want, and the GDD was therefore built upon this decision.

For the whole team to be on the same page of our gameplay, I sketched a visual user flow.

2.png
5.png
4.png

Prototype for First Playable

For our first prototype, we spent 2 weeks as planned. I establish the timeline for story, clues, and events, therefore allows the team to create an asset list and work on character design.

Meanwhile, I took on the leading programmer role, blocked out the main game scene, set the camera control, created the interaction of telescope and tapping device, put in the subtitle function, and gradually replace the assets with our art pieces. 

T1.png
T3.png
T6.png
ss1.png

Vertical Slice

The vertical slice within a mystery solving game like this means a complete gameplay, and we were given only a week for this task. Based on the story and timeline created, I assign events into every time slots so that NPCs and clues will change their state according to the time.

I also made the title page, intro video with my own voice and placeholder, and an ending scene.

ss2.png
2024-11-26 171546.png
2024-12-03 223432.png

Alpha

For our alpha test, my main job is to work with voice actors as the game experience rely on audio heavily. I cowrote the dialogue with my team, organized the scripts for each character, scheduled with actors, and lead the actors through the recording session.

After the voice lines are recorded, I edited them for future use in Unity.

Cast Member 1
Cast Member 2

Beta

The task of the week before beta test is to implant everything into our game. Finalized art work, audio, animation, and subtitle.

I also reached out to composers for game loop music and theme song. We agreed on noir jazz as the overall style for the retro suspense vibe.

2024-11-25 013941.png
telephoneBG.png

First Release Build

I tried to playtest and find every possible bug before the last week of this project before final build. In addition, I wanted to reassure a more cohesive tutorial flow for players to understand the gameplay. In the end, I was able to lead our team to a project that we are all satisfied with, and I believe I have demonstrated the possibility of further development for this game.

Polish

I tried to playtest and find every possible bug before the last week of this project before final build. In addition, I tried to reassure a more cohesive tutorial flow for players to understand the gameplay. In the end, I was able to lead our team to a project that we are all satisfied with, and I believe I have demonstrated the possibility of further development for this game.

FullGame_Chi-ChenChang_CustomizedAngel_GIF01.gif
FullGame_Chi-ChenChang_CustomizedAngel_GIF02.gif
FullGame_Chi-ChenChang_CustomizedAngel_GIF03.gif

Gameplay Demo

Developers

Cast

Composer

Aria Chang (Chi-Chen Chang)

Producer, Game Designer, Programmer, Artist

Snehal Ladge

​Assistant Producer, Game Designer

​​

Jaikar Pothula

Programmer, Artist

Qinyi Liu
Character Artist

Yang Yan

Concept Artist

Yafei Wu

Environment Artist

Jonas Batdorff

Player Character, Casting Director

Lizeth Torres

Melanie

​​

MarcAnthony Reynaulds

"Green"

Tida Phetphommasouk
"Yellow"

Cody Nedley

"Blue"

Chia-Chi Hsu

Theme Song

Xunan Hu

Time Loop Music

​​

bottom of page