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Break A-Head
| PC | Brick Breaker | Casual | Action | Funny
Scope
Engine: Unity
Team Size: 1
Duration: 4 Days
Personal Contribution
Solo project, everything created by myself only.
Break ahead, don't break your head.
Trapped in a tower? Don't worry, use your head and make breakthrough! Be careful though, don't drop it without protection.
Production Pipeline
Rapid Development
This project is a rapid prototype, meaning I have up to 7 days to finish a playable prototype with a title page, 1-3 playable levels to show mechanics, and implanted assets (art and audio.)
Design Note
The project started off with a design note, for brainstorming and designing the game in an achievable scope.
The task I was given is to create a game which has brick breaker as its core gameplay, and a good control feedback should be the priority. I tried to combine RPG elements to make it stand out from classical brick breakers, so I decided to make my character shoot their head as the ball, added locked door, key, and a mystery box.

Blocking
After game mechanics are settled, I use assets in Unity to block out the prototype of core gameplay.

Essential
I finished the scripts for all the mechanics, made adjustment of control and player experience, created sketches for the scene, and finish the assets.


Stretch
Finally, my first level became my foundation and allowed me to build other levels upon it.



Developer
Aria Chang (Chi-Chen Chang)
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