top of page

Break A-Head

|  PC  |  Brick Breaker  |  Casual  |  Action  |  Funny

Scope

Engine: Unity
Team Size: 1
Duration: 4 Days

Personal Contribution

Solo project, everything created by myself only.




 

Break ahead, don't break your head.

Trapped in a tower? Don't worry, use your head and make breakthrough! Be careful though, don't drop it without protection.

Production Pipeline

Rapid Development

This project is a rapid prototype, meaning I have up to 7 days to finish a playable prototype with a title page, 1-3 playable levels to show mechanics, and implanted assets (art and audio.)

Design Note

The project started off with a design note, for brainstorming and designing the game in an achievable scope.
The task I was given is to create a game which has brick breaker as its core gameplay, and a good control feedback should be the priority. I tried to combine RPG elements to make it stand out from classical brick breakers, so I decided to make my character shoot their head as the ball, added locked door, key, and a mystery box.

design notes.png

Blocking

After game mechanics are settled, I use assets in Unity to block out the prototype of core gameplay.

1738981813829.gif

Essential

I finished the scripts for all the mechanics, made adjustment of control and player experience, created sketches for the scene, and finish the assets.

ss7.png
ss2.png

Stretch

Finally, my first level became my foundation and allowed me to build other levels upon it.

ss1.png
ss4.png
ss5.png

Developer

Aria Chang (Chi-Chen Chang)

bottom of page