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Break A-Head

|  PC  |  Minigame  |  Casual  |  Funny

Scope

Engine: Unity
Team Size: 1
Duration: 1 Week

Personal Contribution

Solo project, everything created by myself only.

 

It's yours now, take care of it!

​It's cute, it's fluffy, it's got a big eye, it's the best kind of pet you can ever imagine, and guess what... ​This little thing is all yours!

Satisfy its need and try not to die doing it!

Production Pipeline

Rapid Development

This project is a rapid prototype, meaning I have up to 7 days to finish a playable prototype with a title page, 1-3 playable levels to show mechanics, and implanted assets (art and audio.)

Design Note

The project started off with a design note, for brainstorming and designing the game in an achievable scope.
I was having a hard time when I started this project because a lot of responsibility from another project was laid on me. I was given two weeks for this project originally, but the time I can actually work on it was less then a week. I needed to come up with a idea which is fun, simple enough to achieve within limited time, and demonstrate my skill with scripting in Unity. An interactive pet game with raycast detection, case switch, and coroutine animation is a perfect fit.

ss5.png

Essential

I finished the scripts for all the mechanics, made adjustment of control and player experience, created sketches for the scene, and finish the assets.

ss4.png
ss2.png

Stretch

Finally, my first level became my foundation and allowed me to build other levels upon it, and added audio at last.

ss3.png
ss1.png

Developer

Aria Chang (Chi-Chen Chang)

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